Replay
  • HumanChanger
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 3
  • UndeadVarg
    1. Dreadlord, level 6
    2. Death Knight, level 3
    3. Dark Ranger, level 4
vs
Game length
00:24:20
Patch
2.00
Downloads
22
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 29, 2026 by kover2177
Game breakdown

Changer (Changer#21493)

156 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant22
  • Footman8
  • Dragonhawk Rider7
  • Knight4
  • Siege Engine3
  • Gryphon Rider2
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Ice Troll Berserker1
  • Siege Engine1

Buildings

  • Farm13
  • Scout Tower9
  • Guard Tower7
  • Arcane Tower5
  • Gryphon Aviary3
  • Town Hall2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Keep1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry
  • SwordsLevel 2
  • Armor
  • Animal War Training
  • Barrage
  • Cloud
  • Gunpowder

Items

  • Scroll of Regeneration6
  • Scroll of Town Portal2
  • Orb of Slow2
  • Ivory Tower2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 58 35 27 3
Used 260 177 172 2
Actions by type
Right clicks
1622
Selections
887
Control group selections
611
Control groups set
123
Build and train orders
186
Abilities
108
Basic commands
40
Item uses
5
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Varg (VARG#22958)

261 APM

Heroes

  • DreadlordLevel 6
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 1
    4. Inferno level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 4
    1. Silence level 2
    2. Life Drain level 2

Units

  • Ghoul24
  • Gargoyle19
  • Acolyte14
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness2
  • Nerubian Tower2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • CannibalizeLevel 2
  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Unholy Strength
  • Creature Carapace

Items

  • Potion of Mana10
  • Scroll of Healing4
  • Potion of Healing2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 1234567
Set 51 27 5 4 1 1 1
Used 1113 954 323 58 7 0 0
Actions by type
Right clicks
1993
Selections
1040
Control group selections
2455
Control groups set
90
Build and train orders
199
Abilities
89
Basic commands
173
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

HumanData incomplete
15,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,225 6:05 8,450 12:10 12,675 18:15 16,900 24:20 U
Army5,465
Economy2,420
Production1,040
Technology1,705
Support5,300

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,225 6:05 8,450 12:10 12,675 18:15 16,900 24:20
Army6,605
Economy1,500
Production1,100
Technology1,090
Support6,605

Partial spend: actions with unknown prices are excluded.

24:20 / 24:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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