Replay
  • UndeadVarg
    1. Dreadlord, level 5
    2. Death Knight, level 2
    3. Lich, level 1
  • HumanChanger
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:19:26
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 29, 2026 by kover2177
Game breakdown

Varg (VARG#22958)

256 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul22
  • Acolyte16
  • Obsidian Statue11
  • Gargoyle4

Buildings

  • Ziggurat7
  • Altar of Darkness4
  • Slaughterhouse4
  • Tomb of Relics3
  • Crypt2
  • Nerubian Tower2
  • Graveyard2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 2
  • Creature Carapace
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Potion of Mana6
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Scroll of Healing1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 123456
Set 36 17 5 6 1 1
Used 838 601 356 82 0 0
Actions by type
Right clicks
1658
Selections
678
Control group selections
1877
Control groups set
66
Build and train orders
205
Abilities
101
Basic commands
93
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Changer (Changer#21493)

165 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant27
  • Footman12
  • Dragonhawk Rider7
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Knight1
  • Gryphon Rider1

Buildings

  • Farm10
  • Scout Tower8
  • Guard Tower4
  • Arcane Tower3
  • Gryphon Aviary3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 3
  • Armor
  • Animal War Training
  • Cloud

Items

  • Scroll of Regeneration4
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Slow1

Control groups

Group 12345
Set 46 26 25 3 1
Used 236 140 167 8 1
Actions by type
Right clicks
1411
Selections
700
Control group selections
552
Control groups set
101
Build and train orders
169
Abilities
37
Basic commands
31
Item uses
4
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

Undead
15,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,889 4:51 7,778 9:43 11,666 14:34 15,555 19:26
Army5,540
Economy1,650
Production1,680
Technology1,165
Support5,520
Human
13,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,889 4:51 7,778 9:43 11,666 14:34 15,555 19:26
Army4,160
Economy2,410
Production760
Technology1,305
Support5,200
19:26 / 19:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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