Replay
  • HumanLeon
    1. Mountain King, level 4
    2. Archmage, level 3
    3. Paladin, level 2
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Goblin Tinker, level 5
vs
Game length
00:21:14
Patch
2.00
Downloads
57
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 28, 2026 by Elven_Star
Game breakdown

Leon (LeonXIV#21701)

445 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 3
    1. Brilliance Aura level 1
    2. Blizzard level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant22
  • Footman14
  • Spell Breaker9
  • Mortar Team6
  • Sorceress5
  • Rifleman4
  • Priest2
  • Knight2

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • GunpowderLevel 2
  • Fragmentation Shards
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • FlareLevel 2
  • Plating

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Potion of Mana3
  • Scroll of Town Portal3
  • Staff of Sanctuary2
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 237 27 51 32 38 6 1
Used 1959 1195 312 180 684 82 29
Actions by type
Right clicks
2955
Selections
1076
Control group selections
4441
Control groups set
392
Build and train orders
176
Abilities
132
Basic commands
212
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Moon (Moon#35134)

265 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Goblin TinkerLevel 5
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 1
    4. Pocket Factory level 1

Units

  • Wisp29
  • Druid of the Claw11
  • Dryad9
  • Archer8
  • Goblin Shredder2

Buildings

  • Moon Well9
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Life2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well SpringLevel 2
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 5
  • Mark of the ClawLevel 2
  • Nature's BlessingLevel 2

Items

  • Scroll of Healing6
  • Scroll of Town Portal3
  • Moonstone3
  • Lesser Clarity Potion2
  • Anti-magic Potion2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Tome of Retraining1

Control groups

Group 12345
Set 128 78 59 3 2
Used 529 584 322 1 279
Group 67890
Set 5 3 4 4 4
Used 458 132 0 0 0
Actions by type
Right clicks
1793
Selections
534
Control group selections
2305
Control groups set
290
Build and train orders
199
Abilities
145
Basic commands
274
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

HumanData incomplete
16,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,619 5:18 9,238 10:37 13,856 15:55 18,475 21:14
Army7,260
Economy2,035
Production780
Technology1,025
Support5,285

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
18,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,619 5:18 9,238 10:37 13,856 15:55 18,475 21:14
Army5,900
Economy2,420
Production1,130
Technology1,650
Support7,375

Partial spend: actions with unknown prices are excluded.

21:14 / 21:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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