Replay
  • Night ElfMoon
    1. Demon Hunter, level 6
    2. Goblin Tinker, level 5
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:17:10
Patch
2.00
Downloads
45
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 28, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

274 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 3
    2. Mana Burn level 3
  • Goblin TinkerLevel 5
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 1
    4. Pocket Factory level 1

Units

  • Wisp42
  • Druid of the Claw10
  • Dryad6
  • Archer3
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well9
  • Ancient of Lore3
  • Tree of Ages2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 4
  • Abolish Magic
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 3
  • Well SpringLevel 2

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Slippers of Agility +31
  • Staff of Teleportation1
  • Tome of Retraining1
  • Moonstone1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 124 111 38 20 2
Used 429 475 193 9 248
Group 67890
Set 5 4 2 2 2
Used 427 172 0 0 0
Actions by type
Right clicks
1516
Selections
487
Control group selections
1953
Control groups set
310
Build and train orders
193
Abilities
110
Basic commands
208
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Leon (LeonXIV#21701)

442 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 1
    2. Thunder Clap level 3

Units

  • Peasant24
  • Footman12
  • Rifleman6
  • Spell Breaker5
  • Mortar Team5
  • Priest2
  • Sorceress2

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • GunpowderLevel 2
  • PlatingLevel 2
  • SwordsLevel 2
  • Sorceress TrainingLevel 3
  • Priest TrainingLevel 2
  • Flare
  • Fragmentation Shards

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Scroll of Regeneration1
  • Potion of Mana1

Control groups

Group 1234567
Set 235 48 50 35 27 6 2
Used 1295 898 328 189 592 47 20
Actions by type
Right clicks
2346
Selections
1183
Control group selections
3369
Control groups set
403
Build and train orders
159
Abilities
85
Basic commands
154
Item uses
8
Subgroup switches
0
Units removed from queue
2
Escape presses
4

Timeline

NightelfData incomplete
14,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,731 4:24 7,463 8:48 11,194 13:13 14,925 17:37
Army4,250
Economy2,860
Production795
Technology1,475
Support5,545

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,731 4:24 7,463 8:48 11,194 13:13 14,925 17:37
Army5,405
Economy2,185
Production780
Technology1,345
Support4,385

Partial spend: actions with unknown prices are excluded.

17:37 / 17:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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