Replay
  • HumanJadeRhino
    1. Archmage, level 5
    2. Mountain King, level 1
vs
Game length
00:12:01
Patch
2.00
Downloads
31
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 26, 2026 by Stowka
Game breakdown

NightDevil (NightDevil#21956)

248 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2

Units

  • Ghoul24
  • Acolyte21

Buildings

  • Crypt5
  • Ziggurat3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123456
Set 85 10 6 2 4 1
Used 281 85 158 408 125 84
Actions by type
Right clicks
981
Selections
383
Control group selections
1141
Control groups set
108
Build and train orders
83
Abilities
13
Basic commands
208
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

JadeRhino (JadeRhino#23177)

336 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant29
  • Footman17
  • Goblin Shredder2

Buildings

  • Farm4
  • Altar of Kings2
  • Scout Tower2
  • Town Hall2
  • Keep2
  • Barracks1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Backpack

Items

  • Boots of Speed2

Control groups

Group 123456
Set 214 72 27 9 5 1
Used 243 49 27 578 99 536
Actions by type
Right clicks
1216
Selections
524
Control group selections
1532
Control groups set
328
Build and train orders
116
Abilities
7
Basic commands
275
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
8,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,135 3:00 4,270 6:00 6,405 9:00 8,540 12:01
Army2,880
Economy2,250
Production1,360
Technology745
Support995
Human
8,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,135 3:00 4,270 6:00 6,405 9:00 8,540 12:01
Army3,045
Economy2,945
Production520
Technology760
Support1,270
12:01 / 12:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays