Replay
  • HumanFrankyWilde
    1. Paladin, level 3
    2. Blood Mage, level 2
  • OrcMediK
    1. Far Seer, level 3
    2. Tauren Chieftain, level 1
vs
Game length
00:11:49
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by Stowka
Game breakdown

FrankyWilde (FrankyWilde#21548)

185 APM

Heroes

  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant13
  • Rifleman9

Buildings

  • Farm7
  • Scout Tower4
  • Guard Tower4
  • Altar of Kings2
  • Blacksmith1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Gunpowder
  • ArmorLevel 2
  • Lumber Harvesting
  • Long Rifles
  • Masonry

Items

  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Staff of Teleportation1

Control groups

Group 1245
Set 29 4 7 1
Used 367 167 0 0
Actions by type
Right clicks
1034
Selections
289
Control group selections
534
Control groups set
41
Build and train orders
67
Abilities
29
Basic commands
143
Item uses
2
Subgroup switches
0
Units removed from queue
2
Escape presses
1

MediK (MediK#21818)

253 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 1
    1. Shockwave level 1

Units

  • Peon11
  • Troll Headhunter/Berserker7
  • Raider5
  • Grunt3
  • Shaman3

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Great Hall1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Ensnare
  • Reinforced Defenses
  • Pillage

Items

  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Town Portal2
  • Scroll of Speed1

Control groups

Group 13456
Set 48 48 65 35 1
Used 242 142 203 153 3
Actions by type
Right clicks
1120
Selections
574
Control group selections
743
Control groups set
197
Build and train orders
82
Abilities
37
Basic commands
193
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,830 2:57 3,660 5:54 5,490 8:51 7,320 11:49
Army1,845
Economy975
Production520
Technology745
Support2,545
Orc
7,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,830 2:57 3,660 5:54 5,490 8:51 7,320 11:49
Army2,835
Economy1,210
Production655
Technology515
Support2,105
11:49 / 11:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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