Replay
  • HumanFrankyWilde
    1. Archmage, level 4
    2. Beastmaster, level 3
  • OrcMediK
    1. Far Seer, level 4
    2. Tauren Chieftain, level 3
vs
Game length
00:12:31
Patch
2.00
Downloads
28
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by Stowka
Game breakdown

FrankyWilde (FrankyWilde#21548)

186 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • BeastmasterLevel 3
    1. Summon Bear level 2
    2. Summon Quilbeast level 1

Units

  • Peasant11
  • Footman5
  • Priest4
  • Spell Breaker4
  • Sorceress3

Buildings

  • Farm6
  • Scout Tower4
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Guard Tower1

Upgrades

  • Defend
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Healing2
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 12345
Set 43 8 8 10 5
Used 333 183 22 3 0
Actions by type
Right clicks
1029
Selections
393
Control group selections
541
Control groups set
74
Build and train orders
110
Abilities
12
Basic commands
116
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MediK (MediK#21818)

245 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon8
  • Troll Headhunter/Berserker7
  • Raider7
  • Grunt4
  • Shaman3

Buildings

  • Orc Burrow5
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1

Upgrades

  • Backpack
  • Spiked Barricades
  • Ensnare
  • Shaman Training

Items

  • Healing Salve2
  • Potion of Healing2
  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Potion of Mana1

Control groups

Group 123456
Set 62 1 32 66 16 1
Used 224 5 140 221 114 5
Actions by type
Right clicks
1076
Selections
641
Control group selections
709
Control groups set
178
Build and train orders
104
Abilities
35
Basic commands
266
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
7,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,844 3:07 3,688 6:15 5,531 9:23 7,375 12:31
Army2,540
Economy1,210
Production820
Technology680
Support2,125
Orc
7,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,844 3:07 3,688 6:15 5,531 9:23 7,375 12:31
Army3,395
Economy600
Production805
Technology415
Support2,050
12:31 / 12:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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