Replay
  • HumanDise
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 3
  • Night ElfKevin
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:19:34
Patch
2.00
Downloads
31
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by kover2177
Game breakdown

Dise (Siberia#21832)

253 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant17
  • Flying Machine13
  • Footman11
  • Dragonhawk Rider3
  • Gryphon Rider3
  • Mortar Team3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Goblin Sapper1
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower6
  • Arcane Tower3
  • Gryphon Aviary3
  • Barracks2
  • Town Hall2
  • Blacksmith2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Cannon Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • Fragmentation Shards
  • Flak Cannons
  • GunpowderLevel 2
  • Animal War Training
  • Swords

Items

  • Scroll of Regeneration4
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Orb of Slow1

Control groups

Group 1234567
Set 34 14 21 8 2 3 4
Used 538 264 246 177 190 90 26
Actions by type
Right clicks
1896
Selections
816
Control group selections
1531
Control groups set
86
Build and train orders
176
Abilities
92
Basic commands
57
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kevin (Weaselfans#2793)

172 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp28
  • Hippogryph12
  • Druid of the Talon5
  • Forest Troll Berserker4
  • Archer2
  • Forest Troll Shadow Priest2
  • Dryad2
  • Druid of the Claw2
  • Mud Golem1
  • Goblin Shredder1

Buildings

  • Moon Well8
  • Ancient of Wind4
  • Ancient of Wonders3
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Talon TrainingLevel 2
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Mark of the Talon
  • Ultravision
  • Reinforced HidesLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Protection1

Control groups

Group 1234
Set 111 71 26 2
Used 335 203 131 3
Actions by type
Right clicks
1213
Selections
709
Control group selections
672
Control groups set
210
Build and train orders
173
Abilities
55
Basic commands
111
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

Human
16,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,078 4:53 8,155 9:47 12,233 14:40 16,310 19:34
Army6,100
Economy2,045
Production1,200
Technology1,435
Support5,530
Nightelf
15,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,078 4:53 8,155 9:47 12,233 14:40 16,310 19:34
Army5,545
Economy2,020
Production1,725
Technology825
Support5,170
19:34 / 19:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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