Replay
  • HumanHazy
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
  • Night ElfKevin
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:09:40
Patch
2.00
Downloads
33
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by Elven_Star
Game breakdown

Hazy (hazy123123#3311)

237 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Peasant8
  • Footman4
  • Ice Troll Berserker4
  • Priest4
  • Rifleman3
  • Ogre Mauler1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Long RiflesLevel 2
  • Priest Training

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 123456
Set 35 6 7 6 2 2
Used 159 77 31 155 183 185
Actions by type
Right clicks
565
Selections
420
Control group selections
790
Control groups set
58
Build and train orders
85
Abilities
22
Basic commands
178
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kevin (Weaselfans#2793)

173 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Evasion level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Archer12
  • Wisp11

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Ultravision
  • Improved BowsLevel 2
  • Strength of the MoonLevel 2
  • Druid of the Claw Training

Items

  • Circlet of Nobility1

Control groups

Group 1234
Set 115 59 28 4
Used 173 97 91 9
Actions by type
Right clicks
575
Selections
241
Control group selections
370
Control groups set
206
Build and train orders
71
Abilities
14
Basic commands
64
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
6,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,615 2:25 3,230 4:50 4,845 7:15 6,460 9:40 U U U U
Army2,975
Economy600
Production490
Technology465
Support1,930

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
5,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,615 2:25 3,230 4:50 4,845 7:15 6,460 9:40
Army1,560
Economy660
Production665
Technology750
Support1,710

Partial spend: actions with unknown prices are excluded.

9:40 / 9:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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