Replay
  • Night ElfKevin
    1. Beastmaster, level 4
    2. Demon Hunter, level 4
  • HumanLawLiet
    1. Archmage, level 6
    2. Mountain King, level 6
vs
Game length
00:23:22
Patch
2.00
Downloads
37
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by Elven_Star
Game breakdown

Kevin (Weaselfans#2793)

180 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Bear level 2
    2. Summon Quilbeast level 2
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp38
  • Druid of the Claw13
  • Dryad8
  • Archer7

Buildings

  • Moon Well7
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Mark of the Claw
  • Reinforced Hides
  • Well Spring
  • Strength of the Wild
  • BackpackLevel 3
  • Nature's BlessingLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion4
  • Scroll of Healing4
  • Anti-magic Potion3
  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Orb of Venom1
  • Potion of Healing1
  • Moonstone1

Control groups

Group 1234
Set 180 101 44 1
Used 481 106 127 0
Actions by type
Right clicks
1563
Selections
922
Control group selections
714
Control groups set
326
Build and train orders
276
Abilities
121
Basic commands
196
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LawLiet (LawLiet#3990)

284 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 3

Units

  • Peasant31
  • Rifleman10
  • Priest8
  • Footman5
  • Sorceress4
  • Spell Breaker3

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower4
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1

Upgrades

  • GunpowderLevel 3
  • Long RiflesLevel 2
  • Priest TrainingLevel 3
  • Lumber HarvestingLevel 2
  • Armor
  • SwordsLevel 3
  • PlatingLevel 5
  • Sorceress TrainingLevel 4
  • Magic SentryLevel 2
  • Control MagicLevel 2

Items

  • Scroll of Healing4
  • Scroll of Town Portal4
  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Tome of Retraining1

Control groups

Group 123456
Set 45 19 23 6 5 1
Used 1292 1144 248 54 92 14
Actions by type
Right clicks
1771
Selections
980
Control group selections
2844
Control groups set
99
Build and train orders
205
Abilities
111
Basic commands
550
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
14,800

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,189 5:50 8,378 11:41 12,566 17:31 16,755 23:22
Army5,385
Economy2,960
Production640
Technology1,100
Support4,715

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
16,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,189 5:50 8,378 11:41 12,566 17:31 16,755 23:22
Army5,070
Economy3,095
Production640
Technology1,120
Support6,830

Partial spend: actions with unknown prices are excluded.

23:22 / 23:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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