Replay
  • OrcDanGer
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 3
  • UndeadKraV
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 4
vs
Game length
00:21:30
Patch
2.00
Downloads
32
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by kover2177
Game breakdown

DanGer (DanGer#2365)

380 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 3
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon15
  • Troll Headhunter/Berserker10
  • Grunt8
  • Spirit Walker3
  • Kodo Beast2
  • Troll Batrider2
  • Troll Headhunter/Berserker1
  • Tauren1
  • Wind Rider1

Buildings

  • Orc Burrow6
  • Voodoo Lounge3
  • War Mill2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade
  • War Drums Damage Increase
  • PulverizeLevel 2
  • Reinforced Defenses

Items

  • Healing Salve7
  • Scroll of Speed5
  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability4
  • Scroll of Healing2
  • Circlet of Nobility1
  • Orb of Lightning1

Control groups

Group 1234567
Set 48 49 6 1 4 1 1
Used 969 1008 549 412 107 387 292
Actions by type
Right clicks
2197
Selections
893
Control group selections
3724
Control groups set
110
Build and train orders
193
Abilities
75
Basic commands
592
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

KraV (KraV#21403)

223 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 1
    3. Frost Armor level 1

Units

  • Ghoul6
  • Crypt Fiend5
  • Obsidian Statue5
  • Acolyte4
  • Frost Wyrm3
  • Abomination1

Buildings

  • Ziggurat7
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Graveyard1
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 2
  • Web
  • Creature CarapaceLevel 2

Items

  • Dust of Appearance4
  • Rod of Necromancy3
  • Scroll of Town Portal3
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Invisibility1

Control groups

Group 1234
Set 271 120 22 9
Used 579 458 61 3
Actions by type
Right clicks
1975
Selections
660
Control group selections
1101
Control groups set
422
Build and train orders
238
Abilities
55
Basic commands
77
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
13,230

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,308 5:22 6,615 10:45 9,923 16:07 13,230 21:30
Army5,045
Economy1,895
Production640
Technology990
Support4,660

Partial spend: actions with unknown prices are excluded.

Undead
11,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,308 5:22 6,615 10:45 9,923 16:07 13,230 21:30
Army4,190
Economy300
Production1,050
Technology1,020
Support4,995
21:30 / 21:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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