Replay
  • Night ElfPaTo
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 2
  • Night ElfSoYma
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
    3. Keeper of the Grove, level 1
vs
Game length
00:12:47
Patch
2.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 25, 2026 by kover2177
Game breakdown

PaTo (PaTo#12362)

264 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Force of Nature level 1

Units

  • Wisp22
  • Archer5
  • Dryad5
  • Druid of the Claw3

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Reinforced Hides

Items

  • Moonstone1
  • Lesser Clarity Potion1
  • Orb of Venom1

Control groups

Group 1245789
Set 266 45 75 3 18 1 1
Used 299 97 66 6 145 176 169
Actions by type
Right clicks
977
Selections
524
Control group selections
958
Control groups set
409
Build and train orders
88
Abilities
54
Basic commands
106
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
6

SoYma (Moon1234#21867)

318 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp17
  • Druid of the Talon12
  • Archer8

Buildings

  • Ancient of Wonders5
  • Moon Well4
  • Altar of Elders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Wind2
  • Ancient of War1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 4

Items

  • Orb of Venom6
  • Potion of Healing4
  • Staff of Preservation2
  • Gloves of Haste1
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1
  • Moonstone1

Control groups

Group 1234
Set 47 7 2 4
Used 838 406 661 67
Actions by type
Right clicks
1124
Selections
433
Control group selections
1972
Control groups set
60
Build and train orders
93
Abilities
53
Basic commands
3
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
7,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,703 3:11 5,405 6:23 8,108 9:35 10,810 12:47
Army2,140
Economy1,320
Production640
Technology1,070
Support2,220

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,703 3:11 5,405 6:23 8,108 9:35 10,810 12:47
Army2,660
Economy1,020
Production810
Technology1,350
Support4,970

Partial spend: actions with unknown prices are excluded.

12:47 / 12:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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