Replay
  • Night ElfPaTo
    1. Demon Hunter, level 2
  • UndeadLucifer
    1. Death Knight, level 2
vs
Game length
00:06:01
Patch
2.00
Downloads
38
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

PaTo (PaTo#12362)

296 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp26
  • Archer4

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 1234
Set 57 57 3 75
Used 49 53 2 63
Group 5789
Set 1 12 2 2
Used 0 134 194 169
Actions by type
Right clicks
426
Selections
141
Control group selections
664
Control groups set
209
Build and train orders
49
Abilities
8
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Lucifer (Lucifer#34735)

289 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul24
  • Acolyte4

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123456
Set 40 25 8 2 3 1
Used 127 12 30 139 90 49
Actions by type
Right clicks
673
Selections
170
Control group selections
447
Control groups set
79
Build and train orders
52
Abilities
7
Basic commands
46
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
3,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,166 1:30 2,333 3:00 3,499 4:30 4,665 6:01
Army520
Economy1,560
Production330
Technology320
Support930
Undead
4,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,166 1:30 2,333 3:00 3,499 4:30 4,665 6:01
Army2,880
Economy300
Production580
Technology0
Support905
6:01 / 6:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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