Replay
  • Night ElfKevin
    1. Beastmaster, level 6
    2. Naga Sea Witch, level 5
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:16:18
Patch
2.00
Downloads
25
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

Kevin (Weaselfans#2793)

185 APM

Heroes

  • BeastmasterLevel 6
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
    3. Stampede level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 1
    2. Forked Lightning level 3
    3. Mana Shield level 1

Units

  • Wisp26
  • Druid of the Claw9
  • Archer4
  • Dryad3
  • Ice Troll Berserker1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 6
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2
  • Abolish Magic
  • Strength of the Wild
  • Well Spring

Items

  • Lesser Clarity Potion2
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1

Control groups

Group 1234
Set 192 99 41 5
Used 294 98 63 3
Actions by type
Right clicks
1008
Selections
560
Control group selections
458
Control groups set
337
Build and train orders
189
Abilities
49
Basic commands
208
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

MisterWinner (MisterWinner#21670)

228 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman15
  • Priest10
  • Peasant8
  • Footman8
  • Sorceress3

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • Sorceress Training

Items

  • Scroll of Healing4
  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 104 20 47 7 2 2
Used 369 231 95 155 252 53
Actions by type
Right clicks
992
Selections
618
Control group selections
1155
Control groups set
182
Build and train orders
142
Abilities
45
Basic commands
344
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

NightelfData incomplete
9,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,611 4:04 5,223 8:09 7,834 12:13 10,445 16:18 U
Army3,495
Economy1,900
Production820
Technology800
Support2,515

Partial spend: actions with unknown prices are excluded.

Human
10,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,611 4:04 5,223 8:09 7,834 12:13 10,445 16:18
Army5,970
Economy600
Production490
Technology465
Support2,920
16:18 / 16:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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