Replay
  • Night ElfAkame95
    1. Dark Ranger, level 2
    2. Firelord, level 1
  • HumanMisterWinner
    1. Archmage, level 4
    2. Paladin, level 2
vs
Game length
00:11:12
Patch
2.00
Downloads
24
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

Akame95 (RailgunBustr#2968)

68 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Wisp34
  • Archer3

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Chimaera Roost1

Upgrades

  • Well Spring

Items

  • Potion of Healing2
  • Potion of Mana1
  • Staff of Teleportation1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Moonstone1
  • Dust of Appearance1
Actions by type
Right clicks
319
Selections
238
Control group selections
0
Control groups set
0
Build and train orders
71
Abilities
33
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
9
Escape presses
1

MisterWinner (MisterWinner#21670)

195 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant9
  • Footman9
  • Rifleman4
  • Priest2
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2
  • Priest Training
  • Armor
  • Sorceress Training

Items

  • Lesser Clarity Potion1

Control groups

Group 123456
Set 93 12 30 6 2 1
Used 171 48 113 132 260 31
Actions by type
Right clicks
487
Selections
347
Control group selections
755
Control groups set
144
Build and train orders
81
Abilities
23
Basic commands
152
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
6,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,658 2:48 3,315 5:36 4,973 8:24 6,630 11:12
Army390
Economy2,380
Production650
Technology1,055
Support2,155
HumanData incomplete
6,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,658 2:48 3,315 5:36 4,973 8:24 6,630 11:12
Army2,460
Economy675
Production490
Technology785
Support1,845

Partial spend: actions with unknown prices are excluded.

11:12 / 11:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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