Replay
  • Night ElfPaTo
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • UndeadLucifer
    1. Lich, level 4
    2. Death Knight, level 4
    3. Naga Sea Witch, level 3
vs
Game length
00:17:47
Patch
2.00
Downloads
34
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

PaTo (PaTo#12362)

256 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp49
  • Dryad14
  • Archer4
  • Forest Troll Berserker3
  • Druid of the Claw3
  • Goblin Shredder2
  • Forest Troll Shadow Priest1
  • Mud Golem1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Ultravision
  • Strength of the Wild
  • Reinforced Hides

Items

  • Scroll of Healing3
  • Moonstone3
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 272 90 7 84
Used 337 163 23 86
Group 5789
Set 1 16 1 1
Used 10 153 155 152
Actions by type
Right clicks
1477
Selections
809
Control group selections
1079
Control groups set
472
Build and train orders
174
Abilities
75
Basic commands
204
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Lucifer (Lucifer#34735)

300 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Gargoyle30
  • Ghoul26
  • Acolyte21
  • Forest Troll Shadow Priest2
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics1
  • Nerubian Tower1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 2
  • Ghoul Frenzy
  • Stone Form
  • Creature Carapace

Items

  • Orb of Corruption8
  • Scroll of Healing5
  • Rod of Necromancy3
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 123456
Set 194 36 3 4 3 2
Used 662 428 21 300 228 180
Actions by type
Right clicks
1771
Selections
694
Control group selections
1819
Control groups set
242
Build and train orders
180
Abilities
37
Basic commands
305
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

NightelfData incomplete
15,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,955 4:26 9,910 8:53 14,865 13:20 19,820 17:47
Army5,140
Economy3,280
Production640
Technology1,350
Support4,855

Partial spend: actions with unknown prices are excluded.

Undead
19,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,955 4:26 9,910 8:53 14,865 13:20 19,820 17:47
Army9,145
Economy2,025
Production1,110
Technology920
Support6,620
17:47 / 17:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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