Replay
  • Night ElfKevin
    1. Keeper of the Grove, level 4
    2. Demon Hunter, level 2
    3. Pandaren Brewmaster, level 1
  • UndeadSheik
    1. Lich, level 5
    2. Death Knight, level 2
vs
Game length
00:15:37
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

Kevin (Weaselfans#2793)

185 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1
  • Pandaren BrewmasterLevel 1
    1. Drunken Haze level 1

Units

  • Wisp35
  • Archer8
  • Hippogryph7
  • Dryad2
  • Goblin Shredder1
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 3
  • Strength of the WildLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Moonstone1
  • Potion of Mana1
  • Staff of Preservation1
  • Claws of Attack +61
  • Orb of Venom1
  • Scroll of Protection1

Control groups

Group 1234
Set 163 56 29 3
Used 281 110 115 0
Actions by type
Right clicks
981
Selections
571
Control group selections
506
Control groups set
251
Build and train orders
117
Abilities
70
Basic commands
177
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sheik (sheik#2417)

269 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul15
  • Acolyte8
  • Gargoyle7
  • Obsidian Statue2
  • Frost Wyrm1

Buildings

  • Ziggurat6
  • Crypt4
  • Altar of Darkness2
  • Spirit Tower2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Stone Form

Items

  • Rod of Necromancy5
  • Sacrificial Skull2
  • Circlet of Nobility2
  • Scroll of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 76 18 3 3 8 5 1
Used 529 294 309 27 60 20 5
Actions by type
Right clicks
1530
Selections
722
Control group selections
1244
Control groups set
114
Build and train orders
116
Abilities
57
Basic commands
138
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
11,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,066 3:54 6,133 7:48 9,199 11:42 12,265 15:37
Army3,080
Economy2,440
Production1,270
Technology1,070
Support4,070

Partial spend: actions with unknown prices are excluded.

Undead
12,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,066 3:54 6,133 7:48 9,199 11:42 12,265 15:37
Army3,810
Economy1,050
Production1,450
Technology1,210
Support4,745
15:37 / 15:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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