Replay
  • UndeadDiYeR
    1. Crypt Lord, level 4
    2. Death Knight, level 4
    3. Lich, level 3
  • UndeadGodFather
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:20:43
Patch
2.00
Downloads
26
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

DiYeR (IamNoobUD#2513)

188 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 1
    2. Impale level 2
    3. Spiked Carapace level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul15
  • Acolyte13
  • Obsidian Statue7
  • Crypt Fiend6
  • Banshee3

Buildings

  • Ziggurat7
  • Crypt3
  • Tomb of Relics2
  • Temple of the Damned2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Burrow
  • Creature Attack
  • Banshee TrainingLevel 2
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Potion of Mana7
  • Rod of Necromancy3
  • Scroll of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Dust of Appearance1
  • Potion of Healing1
  • Wand of Negation1

Control groups

Group 12345
Set 96 31 1 4 4
Used 452 250 108 158 52
Group 67890
Set 1 2 2 1 1
Used 18 0 0 0 0
Actions by type
Right clicks
921
Selections
840
Control group selections
1038
Control groups set
143
Build and train orders
168
Abilities
130
Basic commands
420
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
5

GodFather (ElPollitoPio#21982)

175 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Acolyte10
  • Ghoul10
  • Necromancer8
  • Crypt Fiend5
  • Obsidian Statue2
  • Meatwagon2
  • Goblin Sapper1

Buildings

  • Ziggurat6
  • Slaughterhouse3
  • Tomb of Relics2
  • Temple of the Damned2
  • Crypt1
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Exhume Corpses
  • Necromancer TrainingLevel 2
  • Ghoul Frenzy
  • Skeletal Mastery
  • Web

Items

  • Rod of Necromancy3
  • Scroll of Town Portal3
  • Potion of Mana3
  • Potion of Healing2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 160 15 5 1 5
Used 363 246 106 5 16
Actions by type
Right clicks
1272
Selections
761
Control group selections
736
Control groups set
186
Build and train orders
133
Abilities
60
Basic commands
286
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
14,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,539 5:10 7,078 10:21 10,616 15:32 14,155 20:43
Army4,955
Economy1,425
Production1,230
Technology995
Support5,550
Undead
12,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,539 5:10 7,078 10:21 10,616 15:32 14,155 20:43
Army4,510
Economy1,200
Production1,110
Technology1,315
Support4,850
20:43 / 20:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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