Replay
  • HumanEKKO
    1. Mountain King, level 4
  • Night ElfAkame95
    1. Dark Ranger, level 2
    2. Firelord, level 1
vs
Game length
00:09:47
Patch
2.00
Downloads
22
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by kover2177
Game breakdown

EKKO (EKKO#22549)

145 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant23
  • Footman13
  • Dragonhawk Rider3
  • Rifleman1

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Tower3
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Masonry

Control groups

Group 1234
Set 47 15 6 1
Used 111 140 31 112
Actions by type
Right clicks
488
Selections
219
Control group selections
394
Control groups set
69
Build and train orders
66
Abilities
9
Basic commands
15
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Akame95 (RailgunBustr#2968)

77 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Wisp10
  • Archer8

Buildings

  • Moon Well2
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
Actions by type
Right clicks
403
Selections
196
Control group selections
0
Control groups set
0
Build and train orders
41
Abilities
15
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
7,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,799 2:26 3,598 4:53 5,396 7:20 7,195 9:47
Army2,560
Economy2,110
Production480
Technology670
Support1,375
NightelfData incomplete
4,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,799 2:26 3,598 4:53 5,396 7:20 7,195 9:47
Army1,040
Economy940
Production510
Technology980
Support750
9:47 / 9:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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