Replay
  • UndeadNightDevil
    1. Lich, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 3
  • HumanMIsTKy
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:17:24
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 24, 2026 by Stowka
Game breakdown

NightDevil (NightDevil#21956)

242 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 3
    1. Silence level 1
    2. Black Arrow level 2

Units

  • Acolyte31
  • Ghoul17
  • Crypt Fiend6
  • Banshee6
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Crypt4
  • Temple of the Damned3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Banshee TrainingLevel 2
  • Ghoul Frenzy
  • WebLevel 2
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Mana1
  • Scroll of Healing1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 110 20 6 11 3 2
Used 488 212 104 379 98 77
Actions by type
Right clicks
1391
Selections
720
Control group selections
1358
Control groups set
152
Build and train orders
158
Abilities
73
Basic commands
86
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

MIsTKy (MIsTKy#2462)

201 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant28
  • Footman13
  • Flying Machine9
  • Gryphon Rider4
  • Knight4
  • Mortar Team2

Buildings

  • Farm10
  • Scout Tower4
  • Guard Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 2
  • Armor
  • Flak Cannons
  • Plating
  • Storm Hammers

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 12345
Set 34 5 2 2 4
Used 190 67 316 267 12
Group 6890
Set 4 7 2 3
Used 18 3 0 13
Actions by type
Right clicks
1302
Selections
828
Control group selections
886
Control groups set
63
Build and train orders
128
Abilities
12
Basic commands
50
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

UndeadData incomplete
14,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,598 4:21 7,195 8:42 10,793 13:03 14,390 17:24
Army4,660
Economy3,000
Production1,765
Technology1,020
Support3,945

Partial spend: actions with unknown prices are excluded.

Human
12,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,598 4:21 7,195 8:42 10,793 13:03 14,390 17:24
Army5,115
Economy2,485
Production620
Technology1,215
Support3,095
17:24 / 17:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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