Replay
  • Night ElfLawLiet
    1. Firelord, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 2
  • HumanSok
    1. Archmage, level 5
    2. Paladin, level 4
vs
Game length
00:20:03
Patch
2.00
Downloads
50
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 23, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

227 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Soul Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp19
  • Archer10
  • Druid of the Claw6
  • Dryad1

Buildings

  • Moon Well9
  • Hunter's Hall3
  • Tree of Life2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Marksmanship
  • UltravisionLevel 2
  • Well Spring
  • Druid of the Claw TrainingLevel 2
  • Strength of the Moon
  • Mark of the Claw
  • Abolish Magic
  • Nature's Blessing

Items

  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Orb of Venom3
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Preservation1

Control groups

Group 123456
Set 84 21 4 29 2 2
Used 693 385 123 167 25 14
Actions by type
Right clicks
1655
Selections
748
Control group selections
1407
Control groups set
142
Build and train orders
158
Abilities
42
Basic commands
325
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Sok (SoooooK#7421)

304 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 3
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant13
  • Footman7
  • Rifleman5
  • Priest5
  • Sorceress5
  • Knight4
  • Mortar Team3
  • Flying Machine1

Buildings

  • Farm9
  • Altar of Kings2
  • Castle2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1
  • Lumber Mill1
  • Workshop1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • Gunpowder
  • Lumber Harvesting
  • Fragmentation Shards
  • Armor
  • Animal War Training
  • Plating

Items

  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Scroll of Healing1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 492 88 28 21 4
Used 838 584 142 135 130
Group 6790
Set 1 1 1 1
Used 47 20 43 53
Actions by type
Right clicks
1767
Selections
1088
Control group selections
1992
Control groups set
637
Build and train orders
194
Abilities
117
Basic commands
210
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
11,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,988 5:00 5,975 10:01 8,963 15:02 11,950 20:03
Army2,975
Economy1,820
Production640
Technology1,150
Support5,290

Partial spend: actions with unknown prices are excluded.

Human
11,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,988 5:00 5,975 10:01 8,963 15:02 11,950 20:03
Army5,040
Economy975
Production810
Technology1,280
Support3,845
20:03 / 20:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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