Replay
  • UndeadFukaimori
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Pit Lord, level 3
  • OrcKndnny
    1. Far Seer, level 5
    2. Firelord, level 6
    3. Shadow Hunter, level 4
vs
Game length
00:20:37
Patch
2.00
Downloads
25
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 23, 2026 by Stowka
Game breakdown

Fukaimori (RavenTT#2656)

147 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Pit LordLevel 3
    1. Howl of Terror level 1
    2. Cleaving Attack level 2

Units

  • Ghoul19
  • Obsidian Statue8
  • Acolyte7
  • Crypt Fiend5
  • Frost Wyrm1

Buildings

  • Ziggurat8
  • Crypt3
  • Graveyard2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Haunted Gold Mine1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 123460
Set 62 18 5 1 4 2
Used 581 71 73 9 8 5
Actions by type
Right clicks
1354
Selections
520
Control group selections
747
Control groups set
92
Build and train orders
149
Abilities
51
Basic commands
61
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Kndnny (aony123#3977)

220 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • FirelordLevel 6
    1. Summon Lava Spawn level 1
    2. Incinerate level 3
    3. Soul Burn level 2
  • Shadow HunterLevel 4
    1. Healing Wave level 3
    2. Hex level 1

Units

  • Peon12
  • Raider8
  • Tauren8
  • Troll Headhunter/Berserker7
  • Spirit Walker7
  • Troll Headhunter/Berserker7
  • Goblin Shredder3
  • Troll Batrider1
  • Kodo Beast1

Buildings

  • Orc Burrow6
  • Altar of Storms3
  • Stronghold2
  • Voodoo Lounge2
  • Beastiary2
  • Tauren Totem2
  • Fortress2
  • War Mill1
  • Barracks1

Upgrades

  • Troll Regeneration
  • Ensnare
  • Spirit Walker TrainingLevel 4
  • Reinforced Defenses
  • Berserker UpgradeLevel 2
  • PulverizeLevel 2
  • Armor

Items

  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Healing Salve2
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Tiny Great Hall1
  • Orb of Lightning1

Control groups

Group 12345
Set 66 18 6 7 2
Used 472 167 245 253 167
Actions by type
Right clicks
1624
Selections
819
Control group selections
1304
Control groups set
99
Build and train orders
194
Abilities
82
Basic commands
350
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Undead
11,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,090 5:09 8,180 10:18 12,270 15:27 16,360 20:37
Army5,340
Economy750
Production1,070
Technology920
Support3,260
OrcData incomplete
16,360

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,090 5:09 8,180 10:18 12,270 15:27 16,360 20:37
Army8,475
Economy900
Production1,280
Technology1,680
Support4,025

Partial spend: actions with unknown prices are excluded.

20:37 / 20:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays