Replay
  • UndeadNightDevil
    1. Lich, level 3
    2. Death Knight, level 2
    3. Dark Ranger, level 1
  • UndeadEdo
    1. Lich, level 3
    2. Death Knight, level 2
    3. Dreadlord, level 1
vs
Game length
00:11:55
Patch
2.00
Downloads
29
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 23, 2026 by Stowka
Game breakdown

NightDevil (NightDevil#21956)

256 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Ghoul11
  • Acolyte7
  • Crypt Fiend4
  • Obsidian Statue4

Buildings

  • Ziggurat5
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy3
  • Orb of Corruption1

Control groups

Group 123456
Set 90 8 9 5 3 1
Used 339 136 82 314 87 57
Actions by type
Right clicks
1081
Selections
562
Control group selections
1015
Control groups set
116
Build and train orders
101
Abilities
37
Basic commands
101
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Edo (EdoBoi#2276)

168 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • DreadlordLevel 1
    1. Sleep level 1

Units

  • Ghoul9
  • Gargoyle6
  • Acolyte2
  • Frost Wyrm1

Buildings

  • Ziggurat5
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature Attack
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 123
Set 57 7 19
Used 183 79 50
Actions by type
Right clicks
1094
Selections
386
Control group selections
312
Control groups set
83
Build and train orders
50
Abilities
30
Basic commands
8
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Undead
7,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,791 2:58 3,583 5:57 5,374 8:56 7,165 11:55
Army2,980
Economy525
Production720
Technology1,020
Support1,920
Undead
6,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,791 2:58 3,583 5:57 5,374 8:56 7,165 11:55
Army2,515
Economy150
Production730
Technology745
Support2,320
11:55 / 11:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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