Replay
  • HumanTrof
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 5
  • UndeadSer
    1. Lich, level 6
    2. Death Knight, level 5
    3. Dreadlord, level 4
vs
Game length
00:35:13
Patch
2.00
Downloads
28
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 23, 2026 by Stowka
Game breakdown

Trof (Trof#21166)

216 APM

Heroes

  • ArchmageLevel 6
    1. Brilliance Aura level 3
    2. Blizzard level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2
  • PaladinLevel 5
    1. Holy Light level 3
    2. Divine Shield level 1
    3. Devotion Aura level 1

Units

  • Flying Machine39
  • Peasant28
  • Footman12
  • Knight7
  • Gryphon Rider2
  • Goblin Shredder1
  • Siege Engine1

Buildings

  • Scout Tower11
  • Farm10
  • Cannon Tower4
  • Arcane Tower3
  • Guard Tower3
  • Barracks2
  • Town Hall2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Flak Cannons
  • Armor
  • PlatingLevel 3
  • Animal War Training
  • Swords
  • MasonryLevel 2
  • Flying Machine Bombs

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 1236789
Set 96 69 20 1 1 2 3
Used 1241 914 364 180 74 84 34
Actions by type
Right clicks
2147
Selections
1102
Control group selections
2891
Control groups set
192
Build and train orders
207
Abilities
101
Basic commands
696
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Ser (Ser#2520)

233 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Frost Armor level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • DreadlordLevel 4
    1. Carrion Swarm level 2
    2. Vampiric Aura level 2

Units

  • Obsidian Statue15
  • Gargoyle11
  • Acolyte10
  • Ghoul10
  • Crypt Fiend3
  • Abomination1

Buildings

  • Ziggurat7
  • Spirit Tower3
  • Slaughterhouse3
  • Crypt2
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Web
  • Creature AttackLevel 3
  • Creature Carapace
  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Scroll of Healing8
  • Potion of Mana5
  • Rod of Necromancy4
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 119 54 2 2 4
Used 994 678 246 107 109
Actions by type
Right clicks
3616
Selections
1220
Control group selections
2134
Control groups set
181
Build and train orders
410
Abilities
204
Basic commands
178
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
18,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,739 8:48 9,478 17:36 14,216 26:24 18,955 35:13
Army8,365
Economy2,870
Production920
Technology2,115
Support4,685
Undead
17,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,739 8:48 9,478 17:36 14,216 26:24 18,955 35:13
Army7,010
Economy1,425
Production1,180
Technology1,555
Support6,470
35:13 / 35:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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