Replay
  • UndeadSer
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 1
  • HumanTrof
    1. Archmage, level 3
    2. Pandaren Brewmaster, level 2
    3. Paladin, level 2
vs
Game length
00:15:11
Patch
2.00
Downloads
30
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 23, 2026 by Stowka
Game breakdown

Ser (Ser#2520)

229 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Crypt Fiend7
  • Acolyte3
  • Ghoul3
  • Obsidian Statue3
  • Meatwagon3

Buildings

  • Ziggurat7
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Spirit Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Unholy StrengthLevel 2
  • Web
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Orb of Corruption1

Control groups

Group 12345
Set 44 13 4 1 2
Used 294 233 256 139 120
Actions by type
Right clicks
1525
Selections
397
Control group selections
1042
Control groups set
64
Build and train orders
114
Abilities
32
Basic commands
75
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Trof (Trof#21166)

180 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Pandaren BrewmasterLevel 2
    1. Breath of Fire level 1
    2. Drunken Haze level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant24
  • Footman9
  • Knight4
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower9
  • Guard Tower4
  • Workshop3
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Blacksmith2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 123678
Set 72 14 13 2 1 2
Used 424 70 20 131 52 65
Actions by type
Right clicks
743
Selections
520
Control group selections
762
Control groups set
104
Build and train orders
105
Abilities
39
Basic commands
222
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
7,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,383 3:47 4,765 7:35 7,148 11:23 9,530 15:11
Army3,155
Economy225
Production520
Technology1,165
Support2,845
Human
9,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,383 3:47 4,765 7:35 7,148 11:23 9,530 15:11
Army2,810
Economy2,185
Production920
Technology1,060
Support2,555
15:11 / 15:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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