Replay
  • UndeadWhyDK
    1. Death Knight, level 3
    2. Lich, level 2
    3. Dark Ranger, level 2
  • HumanToD
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:12:26
Patch
1.30
Downloads
56
Amazonia
Game
1v1 on patch 1.30 (build 6061)
File
.w3g
Uploaded
Sep 16, 2018 by x3-DemoN
Game breakdown

WhyDK (WHYDK)

349 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 2
  • Dark RangerLevel 2

Units

  • Acolyte4
  • Ghoul4
  • Obsidian Statue4
  • Abomination4

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Disease Cloud
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Orb of Corruption1
  • Dust of Appearance1

Control groups

Group 12345
Set 38 5 1 3 2
Used 568 398 354 191 358
Actions by type
Right clicks
1331
Selections
721
Control group selections
1869
Control groups set
49
Build and train orders
80
Abilities
41
Basic commands
181
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ToD (RomanticHuman)

252 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Rifleman12
  • Peasant11
  • Sorceress4
  • Footman3
  • Priest3
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Farm8
  • Barracks2
  • Scout Tower2
  • Lumber Mill2
  • Arcane Tower2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest TrainingLevel 2
  • Lumber Harvesting

Items

  • Scroll of Healing2
  • Boots of Speed1

Control groups

Group 123456
Set 140 24 23 2 5 2
Used 284 153 12 274 253 149
Actions by type
Right clicks
876
Selections
534
Control group selections
1125
Control groups set
196
Build and train orders
106
Abilities
34
Basic commands
194
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
6,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,265 3:06 4,530 6:13 6,795 9:19 9,060 12:26
Army2,240
Economy300
Production660
Technology920
Support2,295
Human
9,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,265 3:06 4,530 6:13 6,795 9:19 9,060 12:26
Army4,435
Economy1,210
Production650
Technology535
Support2,230
12:26 / 12:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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