Replay
  • HumanKas
    1. Archmage, level 3
    2. Naga Sea Witch, level 1
  • Night ElfStuFFik
    1. Demon Hunter, level 2
vs
Game length
00:06:34
Patch
2.00
Downloads
29
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 22, 2026 by Stowka
Game breakdown

Kas (MagicGnome#221204)

170 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Peasant8
  • Footman4
  • Rifleman3
  • Ice Troll Berserker1

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Blacksmith1

Control groups

Group 12345
Set 15 5 5 4 2
Used 79 22 96 108 110
Actions by type
Right clicks
367
Selections
170
Control group selections
415
Control groups set
31
Build and train orders
36
Abilities
2
Basic commands
70
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

StuFFik (StuFFik#21278)

154 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp10
  • Archer4

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12345
Set 14 5 2 1 1
Used 182 31 171 20 84
Actions by type
Right clicks
326
Selections
100
Control group selections
488
Control groups set
23
Build and train orders
31
Abilities
9
Basic commands
7
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
3,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 865 1:38 1,730 3:17 2,595 4:55 3,460 6:34 U
Army1,400
Economy600
Production520
Technology320
Support540
Nightelf
3,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 865 1:38 1,730 3:17 2,595 4:55 3,460 6:34
Army520
Economy600
Production510
Technology320
Support1,510
6:34 / 6:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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