Replay
  • HumanTrof
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadSer
    1. Death Knight, level 4
    2. Lich, level 4
    3. Pit Lord, level 3
vs
Game length
00:22:12
Patch
2.00
Downloads
35
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 22, 2026 by Stowka
Game breakdown

Trof (Trof#21166)

193 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 1
    3. Devotion Aura level 1

Units

  • Peasant28
  • Flying Machine17
  • Footman10
  • Gryphon Rider6

Buildings

  • Scout Tower11
  • Farm10
  • Arcane Tower3
  • Gryphon Aviary3
  • Workshop3
  • Town Hall2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Cannon Tower1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 4
  • Flak Cannons
  • Animal War Training
  • Storm Hammers
  • ArmorLevel 2
  • Flying Machine Bombs

Items

  • Scroll of Regeneration2
  • Potion of Healing2
  • Staff of Sanctuary2
  • Potion of Lesser Invulnerability1
  • Periapt of Vitality1
  • Potion of Mana1
  • Orb of Slow1

Control groups

Group 1236789
Set 59 33 9 6 1 1 4
Used 938 328 43 191 51 78 17
Actions by type
Right clicks
1154
Selections
637
Control group selections
1646
Control groups set
113
Build and train orders
153
Abilities
35
Basic commands
306
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Ser (Ser#2520)

212 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Pit LordLevel 3
    1. Howl of Terror level 2
    2. Cleaving Attack level 1

Units

  • Acolyte13
  • Gargoyle8
  • Ghoul7
  • Crypt Fiend6
  • Obsidian Statue5

Buildings

  • Ziggurat9
  • Crypt3
  • Slaughterhouse3
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Temple of the Damned1

Upgrades

  • Web
  • Destroyer Form
  • Creature AttackLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy3
  • Scroll of Healing2
  • Scroll of Protection2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 12345
Set 90 40 3 1 3
Used 525 334 306 124 125
Actions by type
Right clicks
2026
Selections
596
Control group selections
1414
Control groups set
137
Build and train orders
139
Abilities
73
Basic commands
75
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

HumanData incomplete
14,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,665 5:33 7,330 11:06 10,995 16:39 14,660 22:12
Army4,730
Economy2,870
Production1,180
Technology1,660
Support4,220

Partial spend: actions with unknown prices are excluded.

Undead
13,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,665 5:33 7,330 11:06 10,995 16:39 14,660 22:12
Army4,530
Economy1,650
Production1,355
Technology1,310
Support4,495
22:12 / 22:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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