Replay
  • HumanTrof
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadSer
    1. Death Knight, level 5
    2. Lich, level 4
    3. Pit Lord, level 4
vs
Game length
00:18:41
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 22, 2026 by Stowka
Game breakdown

Trof (Trof#21166)

195 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant24
  • Footman10
  • Flying Machine10
  • Rifleman9
  • Priest5
  • Dragonhawk Rider5
  • Knight2
  • Gryphon Rider1
  • Sorceress1

Buildings

  • Farm10
  • Scout Tower4
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Cannon Tower2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest TrainingLevel 2
  • Flak Cannons
  • Armor
  • Swords

Items

  • Staff of Sanctuary2
  • Ivory Tower2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 1236789
Set 69 18 17 2 2 1 7
Used 613 226 78 153 65 76 7
Actions by type
Right clicks
870
Selections
676
Control group selections
1218
Control groups set
116
Build and train orders
149
Abilities
41
Basic commands
324
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ser (Ser#2520)

232 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2

Units

  • Acolyte11
  • Crypt Fiend9
  • Obsidian Statue5
  • Ghoul3
  • Frost Wyrm2
  • Banshee2
  • Gargoyle1
  • Abomination1

Buildings

  • Ziggurat7
  • Spirit Tower2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Black Citadel1
  • Necropolis1
  • Temple of the Damned1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Creature Attack
  • Banshee Training
  • Destroyer Form
  • Web
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 12345
Set 56 17 1 1 5
Used 465 421 223 140 155
Actions by type
Right clicks
1686
Selections
551
Control group selections
1404
Control groups set
80
Build and train orders
205
Abilities
63
Basic commands
87
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
14,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,736 4:40 7,473 9:20 11,209 14:00 14,945 18:41
Army6,795
Economy2,185
Production1,240
Technology1,435
Support3,290
Undead
11,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,736 4:40 7,473 9:20 11,209 14:00 14,945 18:41
Army4,790
Economy1,275
Production900
Technology1,310
Support3,020
18:41 / 18:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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