Replay
  • UndeadSer
    1. Lich, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 1
  • HumanTrof
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:18:53
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 22, 2026 by Stowka
Game breakdown

Ser (Ser#2520)

208 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Black Arrow level 1

Units

  • Ghoul8
  • Crypt Fiend8
  • Acolyte4
  • Obsidian Statue4
  • Meatwagon4
  • Abomination3

Buildings

  • Ziggurat6
  • Slaughterhouse3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Disease Cloud
  • Burrow
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Orb of Corruption1

Control groups

Group 12345
Set 84 20 6 1 2
Used 356 234 300 137 151
Actions by type
Right clicks
1582
Selections
541
Control group selections
1178
Control groups set
113
Build and train orders
135
Abilities
47
Basic commands
125
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Trof (Trof#21166)

184 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant44
  • Footman10
  • Knight5
  • Flying Machine4

Buildings

  • Farm10
  • Scout Tower4
  • Workshop3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Lumber Mill2
  • Arcane Vault2
  • Guard Tower2
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Flak Cannons
  • Masonry
  • SwordsLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 1236789
Set 96 18 3 1 1 3 1
Used 618 88 13 160 71 84 7
Actions by type
Right clicks
1005
Selections
656
Control group selections
1041
Control groups set
123
Build and train orders
143
Abilities
50
Basic commands
245
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
9,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,026 4:43 6,053 9:26 9,079 14:09 12,105 18:53
Army5,120
Economy300
Production800
Technology895
Support2,220
Human
12,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,026 4:43 6,053 9:26 9,079 14:09 12,105 18:53
Army2,975
Economy3,685
Production1,100
Technology1,145
Support3,200
18:53 / 18:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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