Replay
  • UndeadEer0
    1. Death Knight, level 5
    2. Naga Sea Witch, level 5
    3. Lich, level 4
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:22:03
Patch
2.00
Downloads
61
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 21, 2026 by Stowka
Game breakdown

Eer0 (orange#14823)

324 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul12
  • Crypt Fiend12
  • Acolyte8
  • Obsidian Statue8
  • Abomination2

Buildings

  • Ziggurat6
  • Crypt4
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature Attack
  • Web

Items

  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Circlet of Nobility1
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 62 18 6 3 10
Used 890 695 227 69 154
Actions by type
Right clicks
2748
Selections
1198
Control group selections
2035
Control groups set
99
Build and train orders
298
Abilities
68
Basic commands
379
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
3

LawLiet (LawLiet#3990)

223 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp27
  • Dryad9
  • Druid of the Claw5
  • Archer4
  • Druid of the Talon3

Buildings

  • Moon Well8
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Mark of the Claw

Items

  • Moonstone4
  • Potion of Healing3
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Anti-magic Potion1

Control groups

Group 123456
Set 62 32 3 9 9 1
Used 605 307 163 141 23 21
Actions by type
Right clicks
1806
Selections
891
Control group selections
1260
Control groups set
116
Build and train orders
166
Abilities
91
Basic commands
349
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
12,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,114 5:30 6,228 11:01 9,341 16:32 12,455 22:03
Army6,100
Economy600
Production1,120
Technology1,315
Support3,320
Nightelf
11,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,114 5:30 6,228 11:01 9,341 16:32 12,455 22:03
Army3,505
Economy1,960
Production790
Technology850
Support4,675
22:03 / 22:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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