Replay
  • UndeadBarren
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 1
  • OrcD3r schosch
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 4
vs
Game length
00:20:01
Patch
2.00
Downloads
37
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 18, 2026 by Stowka
Game breakdown

Barren (React#21633)

261 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Crypt Fiend22
  • Acolyte11
  • Ghoul9
  • Banshee5
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Spirit Tower3
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Altar of Darkness1
  • Graveyard1
  • Haunted Gold Mine1
  • Necropolis1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Creature AttackLevel 4
  • WebLevel 2
  • Burrow

Items

  • Potion of Healing7
  • Potion of Mana3
  • Rod of Necromancy2
  • Dust of Appearance2
  • Sacrificial Skull1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12456
Set 54 9 8 2 2
Used 899 399 607 212 86
Actions by type
Right clicks
1700
Selections
699
Control group selections
2203
Control groups set
75
Build and train orders
174
Abilities
50
Basic commands
66
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

D3r schosch (schoschile#2595)

160 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Wind Rider19
  • Peon14
  • Raider2
  • Kodo Beast2

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Beastiary2
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Fortress1

Upgrades

  • Ensnare
  • Envenomed Spears
  • Spiked Barricades
  • War Drums Damage Increase

Items

  • Healing Salve7
  • Lesser Clarity Potion4
  • Potion of Mana3
  • Tiny Great Hall2
  • Potion of Lesser Invulnerability2
  • Scroll of Speed1
  • Circlet of Nobility1
  • Orb of Lightning1
  • Scroll of Healing1
  • Dust of Appearance1

Control groups

Group 12
Set 115 27
Used 154 100
Actions by type
Right clicks
1918
Selections
448
Control group selections
254
Control groups set
142
Build and train orders
151
Abilities
51
Basic commands
68
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
16,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,028 5:00 8,055 10:00 12,083 15:00 16,110 20:01
Army7,185
Economy1,275
Production875
Technology2,100
Support4,675

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
13,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,028 5:00 8,055 10:00 12,083 15:00 16,110 20:01
Army5,905
Economy1,050
Production650
Technology890
Support4,685

Partial spend: actions with unknown prices are excluded.

20:01 / 20:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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