Replay
  • HumanHomework
    1. Archmage, level 3
    2. Paladin, level 2
  • Night ElfPoncho
    1. Warden, level 6
vs
Game length
00:10:49
Patch
2.00
Downloads
34
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 18, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

246 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • PaladinLevel 2
    1. Holy Light level 2

Units

  • Peasant9
  • Rifleman7
  • Priest5
  • Footman3
  • Sorceress2

Buildings

  • Farm7
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Backpack
  • Long Rifles

Items

  • Circlet of Nobility1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 118 21 11 6 5 7
Used 235 94 81 38 70 64
Actions by type
Right clicks
940
Selections
564
Control group selections
582
Control groups set
168
Build and train orders
84
Abilities
11
Basic commands
60
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Poncho (Poncho#21692)

214 APM

Heroes

  • WardenLevel 6
    1. Shadow Strike level 3
    2. Blink level 3

Units

  • Wisp20
  • Druid of the Claw7
  • Archer3
  • Forest Troll Berserker1
  • Dryad1

Buildings

  • Moon Well5
  • Ancient of War3
  • Tree of Eternity3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Potion of Invisibility1
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1

Control groups

Group 12345
Set 19 5 1 8 2
Used 103 48 14 222 139
Group 6789
Set 18 1 1 1
Used 126 2 0 0
Actions by type
Right clicks
964
Selections
261
Control group selections
654
Control groups set
56
Build and train orders
74
Abilities
50
Basic commands
39
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
6,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,210 2:42 4,420 5:24 6,630 8:06 8,840 10:49
Army2,825
Economy675
Production490
Technology835
Support1,330
Nightelf
8,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,210 2:42 4,420 5:24 6,630 8:06 8,840 10:49
Army2,565
Economy1,200
Production1,120
Technology1,680
Support2,275
10:49 / 10:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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