Replay
  • Night ElfAspect
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • UndeadSer
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 4
vs
Game length
00:21:26
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 17, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

241 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp17
  • Dryad9
  • Druid of the Claw9
  • Archer4

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Well Spring
  • Reinforced Hides
  • Mark of the Claw

Items

  • Moonstone4
  • Potion of Healing4
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Dust of Appearance1

Control groups

Group 12345
Set 265 36 9 6 1
Used 775 532 226 119 250
Actions by type
Right clicks
1589
Selections
604
Control group selections
1902
Control groups set
317
Build and train orders
136
Abilities
81
Basic commands
292
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ser (Ser#2520)

216 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Crypt Fiend9
  • Acolyte8
  • Ghoul7
  • Obsidian Statue7
  • Abomination2

Buildings

  • Ziggurat8
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Haunted Gold Mine1

Upgrades

  • Destroyer FormLevel 2
  • Creature Attack
  • Burrow
  • Disease Cloud

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 72 15 1 1 3
Used 544 438 228 159 115
Actions by type
Right clicks
1837
Selections
551
Control group selections
1484
Control groups set
92
Build and train orders
244
Abilities
59
Basic commands
135
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
10,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,733 5:21 5,465 10:43 8,198 16:04 10,930 21:26
Army4,120
Economy1,020
Production820
Technology850
Support4,120

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
10,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,733 5:21 5,465 10:43 8,198 16:04 10,930 21:26
Army4,655
Economy825
Production520
Technology895
Support3,820

Partial spend: actions with unknown prices are excluded.

21:26 / 21:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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