Replay
  • OrcNikoMalick
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 1
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:18:53
Patch
2.00
Downloads
30
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 17, 2026 by Stowka
Game breakdown

NikoMalick (NikoMalick#2811)

210 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 1
    1. War Stomp level 1

Units

  • Peon16
  • Troll Headhunter/Berserker12
  • Grunt2
  • Goblin Shredder2
  • Tauren1

Buildings

  • Watch Tower13
  • Orc Burrow6
  • Voodoo Lounge4
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Great Hall1
  • Fortress1
  • Spirit Lodge1
  • Tauren Totem1

Upgrades

  • Spiked BarricadesLevel 2
  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Berserker UpgradeLevel 2
  • Pulverize

Items

  • Healing Salve5
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 1345
Set 137 8 2 2
Used 447 139 329 314
Actions by type
Right clicks
1574
Selections
553
Control group selections
1229
Control groups set
149
Build and train orders
132
Abilities
38
Basic commands
4
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
7

OleksiiRadko (Leshka#21750)

269 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 2
    2. Immolation level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp15
  • Druid of the Claw10
  • Dryad4
  • Archer3
  • Dark Troll Berserker1

Buildings

  • Moon Well8
  • Ancient of Wonders4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Backpack
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 60 19 2 8 2 4
Used 736 550 335 308 411 14
Actions by type
Right clicks
1254
Selections
722
Control group selections
2354
Control groups set
95
Build and train orders
130
Abilities
85
Basic commands
161
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

OrcData incomplete
11,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,925 4:43 5,850 9:26 8,775 14:09 11,700 18:53
Army3,050
Economy1,585
Production645
Technology890
Support5,075

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
11,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,925 4:43 5,850 9:26 8,775 14:09 11,700 18:53 U
Army3,765
Economy900
Production820
Technology1,145
Support5,070

Partial spend: actions with unknown prices are excluded.

18:53 / 18:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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