Replay
  • HumanRollex
    1. Archmage, level 4
    2. Firelord, level 4
  • OrcFoDDeR
    1. Far Seer, level 6
    2. Tauren Chieftain, level 5
vs
Game length
00:17:52
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 17, 2026 by Stowka
Game breakdown

Rollex (Rollex#21258)

264 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Soul Burn level 2

Units

  • Peasant20
  • Rifleman13
  • Footman5
  • Priest5
  • Sorceress3

Buildings

  • Farm6
  • Arcane Vault3
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Long Rifles

Items

  • Scroll of Healing2
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 60 12 5 2 6
Used 697 251 109 734 23
Actions by type
Right clicks
1102
Selections
1082
Control group selections
1814
Control groups set
85
Build and train orders
170
Abilities
35
Basic commands
167
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

FoDDeR (OrcRunner#2320)

246 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. Shockwave level 2
    2. Endurance Aura level 3

Units

  • Peon13
  • Grunt10
  • Raider8
  • Troll Headhunter/Berserker6
  • Shaman6
  • Kodo Beast3
  • Wind Rider1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Spirit Lodge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Reinforced Defenses

Items

  • Healing Salve5
  • Lesser Clarity Potion5
  • Scroll of Healing3
  • Scroll of Speed2
  • Potion of Mana2
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 34 11 2 1 1
Used 563 298 289 131 10
Actions by type
Right clicks
1273
Selections
831
Control group selections
1291
Control groups set
49
Build and train orders
151
Abilities
80
Basic commands
483
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

HumanData incomplete
10,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,068 4:28 6,135 8:56 9,203 13:24 12,270 17:52
Army4,480
Economy1,885
Production640
Technology685
Support2,365
Orc
12,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,068 4:28 6,135 8:56 9,203 13:24 12,270 17:52
Army6,060
Economy1,360
Production805
Technology440
Support3,605
17:52 / 17:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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