Replay
  • OrcKilljoy
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
  • Night ElfLinJunJie
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 4
vs
Game length
00:21:35
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 17, 2026 by Stowka
Game breakdown

Killjoy (Elk#11501)

111 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Troll Headhunter/Berserker11
  • Peon8
  • Spirit Walker5
  • Tauren5
  • Troll Headhunter/Berserker4

Buildings

  • Voodoo Lounge7
  • Orc Burrow5
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 3
  • PulverizeLevel 2
  • Berserker Upgrade
  • Troll RegenerationLevel 2
  • Melee Weapons

Items

  • Lesser Clarity Potion11
  • Healing Salve6
  • Scroll of Speed3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Potion of Mana2
  • Circlet of Nobility1
  • Orb of Lightning1

Control groups

Group 123
Set 73 3 3
Used 180 5 22
Actions by type
Right clicks
1120
Selections
544
Control group selections
207
Control groups set
79
Build and train orders
154
Abilities
57
Basic commands
182
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LinJunJie (Casfan#31609)

255 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp41
  • Druid of the Claw13
  • Archer4
  • Chimaera3
  • Dryad1
  • Goblin Shredder1

Buildings

  • Moon Well5
  • Ancient of Wonders5
  • Chimaera Roost4
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Reinforced Hides
  • Well Spring
  • Mark of the Claw
  • Strength of the WildLevel 3

Items

  • Moonstone3
  • Orb of Venom2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Ring of Protection +31
  • Potion of Healing1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 12345
Set 154 40 67 7 2
Used 434 527 48 440 88
Actions by type
Right clicks
2112
Selections
1114
Control group selections
1537
Control groups set
270
Build and train orders
175
Abilities
138
Basic commands
78
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
11,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,805 5:23 7,610 10:47 11,415 16:11 15,220 21:35
Army4,400
Economy600
Production630
Technology990
Support5,245

Partial spend: actions with unknown prices are excluded.

Nightelf
15,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,805 5:23 7,610 10:47 11,415 16:11 15,220 21:35
Army5,345
Economy2,800
Production1,200
Technology850
Support5,025
21:35 / 21:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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