Replay
  • HumanVampY
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 3
  • Night ElfHastur
    1. Dark Ranger, level 7
vs
Game length
00:25:19
Patch
2.00
Downloads
31
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 16, 2026 by Stowka
Game breakdown

VampY (VampY#21715)

207 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant26
  • Footman8
  • Rifleman8
  • Spell Breaker7
  • Priest6
  • Mortar Team6
  • Sorceress5
  • Knight5

Buildings

  • Farm12
  • Scout Tower3
  • Arcane Tower3
  • Barracks2
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Sorceress Training
  • Fragmentation Shards
  • Swords
  • Plating
  • Animal War Training

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Town Portal1
  • Boots of Speed1

Control groups

Group 123456
Set 54 16 18 5 15 2
Used 282 54 311 103 141 112
Actions by type
Right clicks
2358
Selections
1298
Control group selections
1003
Control groups set
110
Build and train orders
172
Abilities
82
Basic commands
118
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Hastur (Hastur#21202)

160 APM

Heroes

  • Dark RangerLevel 7
    1. Charm level 1
    2. Silence level 3
    3. Life Drain level 3

Units

  • Wisp24
  • Dryad7
  • Archer4
  • Mountain Giant4
  • Druid of the Claw3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Moon Well7
  • Ancient of Lore3
  • Tree of Life2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Hardened Skin
  • Resistant Skin
  • Mark of the Claw
  • Well Spring

Items

  • Potion of Healing5
  • Potion of Mana2
  • Scroll of Town Portal2
  • Anti-magic Potion2
  • Boots of Speed1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 84 16 8 2 4
Used 194 139 65 0 83
Actions by type
Right clicks
2312
Selections
777
Control group selections
481
Control groups set
114
Build and train orders
160
Abilities
93
Basic commands
39
Item uses
8
Subgroup switches
0
Units removed from queue
4
Escape presses
1

Timeline

Human
17,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,466 6:19 8,933 12:39 13,399 18:59 17,865 25:19
Army8,115
Economy2,720
Production940
Technology1,250
Support4,840
Nightelf
13,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,466 6:19 8,933 12:39 13,399 18:59 17,865 25:19
Army4,580
Economy2,120
Production795
Technology1,100
Support5,005
25:19 / 25:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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