Replay
  • HumanVampY
    1. Archmage, level 3
  • OrcRaZZoRMaN
    1. Far Seer, level 3
    2. Firelord, level 2
vs
Game length
00:06:28
Patch
2.00
Downloads
30
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 16, 2026 by Stowka
Game breakdown

VampY (VampY#21715)

207 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant13
  • Footman9

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Control groups

Group 123456
Set 15 2 2 5 7 6
Used 50 8 12 65 102 97
Actions by type
Right clicks
510
Selections
324
Control group selections
334
Control groups set
37
Build and train orders
65
Abilities
1
Basic commands
36
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

RaZZoRMaN (RaZZoRMaN#2591)

308 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 2

Units

  • Peon8
  • Grunt6

Buildings

  • Orc Burrow3
  • Stronghold2
  • Altar of Storms1
  • Voodoo Lounge1
  • Barracks1

Upgrades

  • Berserker Strength

Items

  • Lesser Clarity Potion2
  • Healing Salve1
  • Scroll of Speed1

Control groups

Group 12345
Set 34 6 26 1 20
Used 319 385 135 106 259
Actions by type
Right clicks
446
Selections
136
Control group selections
1204
Control groups set
87
Build and train orders
54
Abilities
14
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 940 1:37 1,880 3:14 2,820 4:51 3,760 6:28
Army1,215
Economy975
Production340
Technology390
Support430
Orc
3,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 940 1:37 1,880 3:14 2,820 4:51 3,760 6:28
Army1,200
Economy600
Production360
Technology680
Support920
6:28 / 6:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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