Replay
  • HumanLeon
    1. Mountain King, level 4
    2. Archmage, level 4
  • Night ElfPhoeNix
    1. Pandaren Brewmaster, level 4
vs
Game length
00:15:27
Patch
2.00
Downloads
35
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 12, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

405 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 4
    1. Brilliance Aura level 2
    2. Summon Water Elemental level 2

Units

  • Peasant11
  • Rifleman8
  • Footman6
  • Priest5
  • Sorceress3

Buildings

  • Farm6
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Defend
  • Priest Training
  • Sorceress Training
  • ArmorLevel 2

Items

  • Scroll of Regeneration3
  • Potion of Mana3
  • Potion of Healing2
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 123456
Set 88 39 45 17 13 4
Used 1136 851 328 136 435 39
Actions by type
Right clicks
1777
Selections
630
Control group selections
2925
Control groups set
206
Build and train orders
132
Abilities
80
Basic commands
136
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

PhoeNix (DorraNi#2523)

355 APM

Heroes

  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Brawler level 2

Units

  • Wisp33
  • Huntress16
  • Archer3

Buildings

  • Moon Well4
  • Tree of Life2
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 138 1 4 1
Used 1384 0 1102 91
Actions by type
Right clicks
1655
Selections
573
Control group selections
2577
Control groups set
144
Build and train orders
85
Abilities
62
Basic commands
61
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
8,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,228 3:51 4,455 7:43 6,683 11:35 8,910 15:27
Army3,590
Economy1,210
Production490
Technology615
Support3,005
Nightelf
8,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,228 3:51 4,455 7:43 6,683 11:35 8,910 15:27
Army3,510
Economy2,660
Production480
Technology0
Support2,140
15:27 / 15:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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