Replay
  • HumanLeon
    1. Mountain King, level 3
    2. Archmage, level 2
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 4
    2. Goblin Tinker, level 2
vs
Game length
00:12:15
Patch
2.00
Downloads
34
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 12, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

383 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • ArchmageLevel 2
    1. Blizzard level 1
    2. Brilliance Aura level 1

Units

  • Peasant18
  • Footman14
  • Rifleman5
  • Priest2
  • Sorceress1

Buildings

  • Farm6
  • Arcane Sanctum3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Priest Training
  • Sorceress Training

Items

  • Lesser Clarity Potion2
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Mana1

Control groups

Group 123456
Set 120 18 30 13 27 3
Used 795 257 322 152 618 9
Actions by type
Right clicks
1177
Selections
540
Control group selections
2153
Control groups set
211
Build and train orders
91
Abilities
42
Basic commands
109
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
0

PhoeNix (DorraNi#2523)

435 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Cluster Rockets level 1

Units

  • Wisp29
  • Archer7
  • Huntress7
  • Dryad3

Buildings

  • Ancient Protector5
  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1

Upgrades

  • Nature's Blessing

Items

  • Scroll of Healing1

Control groups

Group 12345
Set 92 1 3 1 1
Used 1366 2 1098 376 18
Actions by type
Right clicks
1323
Selections
473
Control group selections
2860
Control groups set
98
Build and train orders
70
Abilities
38
Basic commands
82
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,121 3:03 4,243 6:07 6,364 9:11 8,485 12:15
Army3,340
Economy1,735
Production930
Technology535
Support1,945
NightelfData incomplete
7,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,121 3:03 4,243 6:07 6,364 9:11 8,485 12:15
Army2,710
Economy2,080
Production485
Technology470
Support1,855
12:15 / 12:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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