Replay
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:10:06
Patch
2.00
Downloads
42
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

299 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Footman8
  • Priest4

Buildings

  • Farm6
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Ivory Tower1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 80 190 34 59 98
Used 253 360 45 48 101
Actions by type
Right clicks
766
Selections
357
Control group selections
807
Control groups set
461
Build and train orders
140
Abilities
16
Basic commands
193
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

HawK (HawK#2797)

257 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant14
  • Footman8
  • Priest4

Buildings

  • Arcane Vault7
  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Town Hall1

Upgrades

  • Priest Training

Control groups

Group 1234578
Set 67 18 9 18 2 7 2
Used 245 126 129 123 138 18 26
Actions by type
Right clicks
701
Selections
493
Control group selections
805
Control groups set
123
Build and train orders
81
Abilities
9
Basic commands
124
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
5,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,401 2:31 2,803 5:03 4,204 7:34 5,605 10:06
Army1,620
Economy1,210
Production640
Technology460
Support1,400
Human
5,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,401 2:31 2,803 5:03 4,204 7:34 5,605 10:06
Army1,620
Economy1,435
Production640
Technology390
Support1,520
10:06 / 10:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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