Replay
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 3
vs
Game length
00:24:01
Patch
2.00
Downloads
43
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

294 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant12
  • Priest11
  • Footman10
  • Knight10
  • Mortar Team7
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Keep2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Priest TrainingLevel 3
  • Fragmentation ShardsLevel 2
  • Animal War TrainingLevel 2
  • Gunpowder
  • SwordsLevel 2
  • Sorceress TrainingLevel 2
  • Plating
  • Magic Sentry

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Boots of Speed2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Staff of Sanctuary1

Control groups

Group 123456
Set 85 161 57 47 106 1
Used 516 688 488 158 133 1
Actions by type
Right clicks
2266
Selections
977
Control group selections
1984
Control groups set
457
Build and train orders
300
Abilities
208
Basic commands
548
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
3

HawK (HawK#2797)

266 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant10
  • Priest8
  • Footman5
  • Knight4
  • Mortar Team3
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Spell Breaker2

Buildings

  • Farm11
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 2
  • Magic Sentry
  • Plating
  • Swords
  • Animal War Training
  • Fragmentation Shards

Items

  • Scroll of Healing3
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Tome of Retraining1

Control groups

Group 1234
Set 88 26 20 16
Used 864 567 151 215
Group 5678
Set 7 2 7 2
Used 160 5 23 32
Actions by type
Right clicks
1791
Selections
1433
Control group selections
2017
Control groups set
168
Build and train orders
150
Abilities
187
Basic commands
340
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
14,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,543 6:00 7,085 12:00 10,628 18:00 14,170 24:01
Army6,785
Economy900
Production630
Technology1,475
Support4,380

Partial spend: actions with unknown prices are excluded.

Human
11,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,543 6:00 7,085 12:00 10,628 18:00 14,170 24:01
Army4,585
Economy1,135
Production920
Technology1,005
Support3,725
24:01 / 24:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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