Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:15:11
Patch
2.00
Downloads
41
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

278 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Priest10
  • Spell Breaker8
  • Footman7

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Lumber Harvesting
  • Swords
  • PlatingLevel 2

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1234
Set 107 19 12 25
Used 480 230 175 192
Group 5678
Set 3 5 11 3
Used 111 8 26 28
Actions by type
Right clicks
1317
Selections
837
Control group selections
1250
Control groups set
185
Build and train orders
97
Abilities
58
Basic commands
220
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

289 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 3
    2. Bash level 1

Units

  • Priest14
  • Spell Breaker11
  • Peasant10
  • Footman5

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 61 8 34 41 13 4
Used 661 72 474 425 38 173
Actions by type
Right clicks
1142
Selections
622
Control group selections
1843
Control groups set
161
Build and train orders
117
Abilities
49
Basic commands
182
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,248 3:47 4,495 7:35 6,743 11:23 8,990 15:11
Army4,015
Economy1,360
Production640
Technology390
Support2,585
Human
8,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,248 3:47 4,495 7:35 6,743 11:23 8,990 15:11
Army4,930
Economy1,135
Production640
Technology390
Support1,535
15:11 / 15:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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