Replay
  • HumanHawK
    1. Archmage, level 6
    2. Mountain King, level 6
    3. Paladin, level 2
  • HumanDeathnote
    1. Archmage, level 7
    2. Mountain King, level 5
    3. Paladin, level 3
vs
Game length
00:37:44
Patch
2.00
Downloads
45
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

267 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 6
    1. Avatar level 1
    2. Thunder Clap level 3
    3. Storm Bolt level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant30
  • Spell Breaker16
  • Footman10
  • Priest8
  • Sorceress2
  • Knight2

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Swords
  • Plating

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability5
  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Potion of Mana1
  • Orb of Slow1
  • Tome of Retraining1

Control groups

Group 1234
Set 141 41 17 20
Used 1538 1002 192 186
Group 5678
Set 2 2 8 2
Used 192 9 33 28
Actions by type
Right clicks
2997
Selections
2266
Control group selections
3180
Control groups set
233
Build and train orders
262
Abilities
203
Basic commands
618
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deathnote (Odinnsdagr#2292)

275 APM

Heroes

  • ArchmageLevel 7
    1. Blizzard level 3
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant15
  • Spell Breaker15
  • Footman12
  • Priest12
  • Knight7

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1
  • Castle1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Plating
  • Control Magic
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Tome of Retraining1

Control groups

Group 123456
Set 93 21 60 42 10 5
Used 2032 39 1599 584 48 122
Actions by type
Right clicks
2559
Selections
1912
Control group selections
4424
Control groups set
231
Build and train orders
236
Abilities
275
Basic commands
439
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
16,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,221 9:26 8,443 18:52 12,664 28:18 16,885 37:44
Army6,670
Economy2,635
Production640
Technology850
Support5,790
Human
16,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,221 9:26 8,443 18:52 12,664 28:18 16,885 37:44
Army8,180
Economy1,510
Production980
Technology1,050
Support5,165
37:44 / 37:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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