Replay
  • HumanKndnny
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadUgly
    1. Lich, level 6
    2. Death Knight, level 5
    3. Dark Ranger, level 4
vs
Game length
00:26:59
Patch
2.00
Downloads
35
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 10, 2026 by kover2177
Game breakdown

Kndnny (kndnny#5997)

230 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant18
  • Knight13
  • Footman10
  • Flying Machine5
  • Siege Engine3
  • Goblin Shredder1

Buildings

  • Farm9
  • Workshop3
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Backpack
  • Lumber Harvesting
  • Gunpowder
  • PlatingLevel 3
  • Flak Cannons
  • Animal War Training
  • SwordsLevel 2
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion14
  • Scroll of Regeneration5
  • Potion of Lesser Invulnerability3
  • Staff of Sanctuary3
  • Scroll of Town Portal2
  • Potion of Healing2
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 12345
Set 93 22 5 6 1
Used 654 282 296 184 199
Actions by type
Right clicks
2344
Selections
1322
Control group selections
1615
Control groups set
127
Build and train orders
243
Abilities
89
Basic commands
376
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ugly (房石阳明#56)

288 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 2
    3. Death and Decay level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Acolyte26
  • Ghoul19
  • Crypt Fiend19
  • Obsidian Statue6
  • Abomination5

Buildings

  • Ziggurat9
  • Haunted Gold Mine8
  • Tomb of Relics4
  • Crypt3
  • Altar of Darkness3
  • Slaughterhouse2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1
  • Spirit Tower1

Upgrades

  • Burrow
  • Creature Attack
  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Disease Cloud

Items

  • Rod of Necromancy5
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 208 13 5 49
Used 1464 516 989 97
Actions by type
Right clicks
2317
Selections
1347
Control group selections
3066
Control groups set
275
Build and train orders
439
Abilities
173
Basic commands
66
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

Human
16,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,909 6:44 9,818 13:29 14,726 20:14 19,635 26:59
Army5,995
Economy1,735
Production920
Technology1,525
Support6,550
Undead
19,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,909 6:44 9,818 13:29 14,726 20:14 19,635 26:59
Army8,765
Economy3,975
Production1,420
Technology1,340
Support4,135
26:59 / 26:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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