Replay
  • HumanSnow dream
    1. Archmage, level 4
    2. Paladin, level 1
  • UndeadUgly
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 2
vs
Game length
00:10:44
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 10, 2026 by kover2177
Game breakdown

Snow dream (天使雪梦#13)

195 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant12
  • Rifleman9
  • Footman7
  • Priest4

Buildings

  • Farm6
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Tower1

Upgrades

  • Long Rifles

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 1234
Set 81 10 7 5
Used 325 41 194 42
Actions by type
Right clicks
805
Selections
408
Control group selections
602
Control groups set
103
Build and train orders
98
Abilities
16
Basic commands
4
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ugly (房石阳明#56)

257 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul12
  • Acolyte3
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Backpack
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 1234
Set 134 5 3 29
Used 436 142 342 90
Actions by type
Right clicks
854
Selections
480
Control group selections
1010
Control groups set
171
Build and train orders
132
Abilities
33
Basic commands
33
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,649 2:41 3,298 5:22 4,946 8:03 6,595 10:44
Army3,330
Economy900
Production490
Technology465
Support1,410
Undead
6,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,649 2:41 3,298 5:22 4,946 8:03 6,595 10:44
Army2,040
Economy225
Production900
Technology770
Support2,145
10:44 / 10:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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