Replay
  • UndeadLucifer
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
  • UndeadUgly
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 1
vs
Game length
00:12:18
Patch
2.00
Downloads
36
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
May 10, 2026 by kover2177
Game breakdown

Lucifer (Lucifer#1978)

280 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul10
  • Acolyte9
  • Crypt Fiend9
  • Obsidian Statue5

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • WebLevel 2
  • Burrow

Items

  • Staff of Teleportation3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Mana1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 81 39 17 2 3 1
Used 376 162 31 261 207 153
Actions by type
Right clicks
1084
Selections
529
Control group selections
1190
Control groups set
143
Build and train orders
145
Abilities
27
Basic commands
262
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Ugly (Ugly#9050)

258 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Ghoul10
  • Acolyte5
  • Gargoyle5
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Crypt3
  • Altar of Darkness3
  • Tomb of Relics2
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy

Items

  • Rod of Necromancy2
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 1234
Set 164 5 7 21
Used 607 151 361 86
Actions by type
Right clicks
1031
Selections
461
Control group selections
1205
Control groups set
197
Build and train orders
100
Abilities
34
Basic commands
68
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
9,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,413 3:04 4,825 6:09 7,238 9:13 9,650 12:18
Army4,135
Economy900
Production700
Technology1,095
Support2,820

Partial spend: actions with unknown prices are excluded.

Undead
7,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,413 3:04 4,825 6:09 7,238 9:13 9,650 12:18
Army2,675
Economy375
Production1,280
Technology920
Support1,900
12:18 / 12:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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