Replay
  • HumanSharky
    1. Archmage, level 2
  • HumanHawK
    1. Archmage, level 2
vs
Game length
00:04:01
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

Sharky (Yawsfan#2165)

123 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant9
  • Footman8

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1

Upgrades

  • BackpackLevel 3

Control groups

Group 12345
Set 3 1 2 1 2
Used 14 19 17 0 19
Actions by type
Right clicks
127
Selections
111
Control group selections
69
Control groups set
9
Build and train orders
34
Abilities
1
Basic commands
21
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

HawK (HawK#2797)

299 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant9
  • Footman7

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Scout Tower1

Control groups

Group 1234
Set 12 14 7 18
Used 52 60 105 106
Group 5678
Set 2 1 9 2
Used 76 0 15 28
Actions by type
Right clicks
255
Selections
124
Control group selections
442
Control groups set
65
Build and train orders
29
Abilities
0
Basic commands
23
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
2,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 624 1:00 1,248 2:00 1,871 3:00 2,495 4:01
Army1,080
Economy675
Production340
Technology50
Support350

Partial spend: actions with unknown prices are excluded.

Human
2,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 624 1:00 1,248 2:00 1,871 3:00 2,495 4:01
Army945
Economy675
Production340
Technology0
Support350
4:01 / 4:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays