Replay
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 2
    3. Priestess of the Moon, level 1
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 1
vs
Game length
00:17:15
Patch
2.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 10, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

366 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp24
  • Archer15
  • Druid of the Claw3
  • Glaive Thrower2

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of War3
  • Tree of Life2
  • Ancient of Wonders2
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Marksmanship
  • Well SpringLevel 2
  • Ultravision
  • Vorpal Blades
  • Druid of the Claw TrainingLevel 2

Items

  • Lesser Clarity Potion6
  • Orb of Venom3
  • Staff of Preservation3
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 206 2 5 7 1
Used 1561 4 1003 477 6
Actions by type
Right clicks
1577
Selections
807
Control group selections
3051
Control groups set
221
Build and train orders
109
Abilities
70
Basic commands
132
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Deathnote (Odinnsdagr#2292)

293 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Footman17
  • Peasant16
  • Priest4
  • Knight3
  • Flying Machine2

Buildings

  • Farm10
  • Barracks3
  • Scout Tower3
  • Guard Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Defend
  • Priest TrainingLevel 2
  • SwordsLevel 3
  • PlatingLevel 3
  • Animal War Training

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Dust of Appearance1

Control groups

Group 13456
Set 79 35 48 17 7
Used 885 477 569 55 170
Actions by type
Right clicks
1244
Selections
715
Control group selections
2156
Control groups set
186
Build and train orders
151
Abilities
81
Basic commands
224
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
12,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,080 4:18 6,160 8:37 9,240 12:56 12,320 17:15
Army3,135
Economy2,120
Production1,145
Technology1,050
Support4,870

Partial spend: actions with unknown prices are excluded.

Human
12,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,080 4:18 6,160 8:37 9,240 12:56 12,320 17:15
Army3,770
Economy1,585
Production1,100
Technology1,195
Support4,385
17:15 / 17:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays